Interface Paradigms

SYS 214 - Principles of HCI

agenda

Coming up on PHCI:

Today: Interface Paradigms

project: next steps

Think about:

interface paradigms

Implementation centric — UI is based upon the design of the app

Metaphoric Interfaces

Idiomatic Interfaces

What is a metaphor?

Metaphor
A figure of speech in which a word or phrase that ordinarily designates one thing is used to designate another, thus making an implicit comparison, as in "a sea of troubles" or "All the world's a stage" (Shakespeare)
–The Free Dictionary

language use

Convey an abstract concept

Time is abstract

Exercise

  1. What are some metaphor terms that we use in interfaces?
    • Think about:
      • Actions we perform
      • Objects on the screen
      • Name of commands
  2. Can you find an example in a web site or an application?


Be prepared to share with the class.

Interface Metaphors

Approach to New Technology

Behaves like a QWERTY Keyboard

But there are differences

Xerox Star System

  • Papers
  • Folders
  • Filing Cabinets
  • In and Out Trays

composite metaphors

Combining different metaphors together

  • Desktop
  • Scroll bar
  • Windows
  • Cut and Paste

tablet metaphors

design principles

group discussion

Think about the metaphors you know and use.

What might be some challenges with using metaphors in design?

challenges

idioms

Idioms
A speech form or an expression of a given language that is peculiar to itself grammatically or cannot be understood from the individual meanings of its elements, as in keep tabs on or kick the bucket.
· Windows · Title bars
· Close boxes · Hyperlinks
· Drop-downs · Nested folders

Cooper


Idiomatic design is the future of interaction design.
—Alan Cooper

Cooper (GUI focused)

Idioms: Application specific commands and feedback


Compounds: Generic input and output actions and symbols


Primitives: Indivisible actions and feedback mechanisms

Cooper (GUI focused)

Primitives:

Cooper (GUI focused)

Compounds:

Cooper (GUI focused)

Idioms:

Cooper (GUI focused)

The familiar mouse is not metaphoric of anything but rather is learned idiomatically. That scene in Star Trek IV where Scotty returns to twentieth-century Earth and tries to speak into a mouse is one of the few parts of that movie that is not fiction. There is nothing about the mouse that indicates its purpose or use, nor is it comparable to anything else in our experience, so learning it is not intuitive. However, learning to point at things with a mouse is incredibly easy. Someone probably spent all of three seconds showing it to you your first time, and you mastered it from that instant on. We don't know or care how mice work and yet we can operate them just fine. That is idiomatic learning.
The Myth of Metaphor, by Alan Cooper, 1995. article

interface paradigms

Implementation centric — UI is based upon the design of the app

Metaphoric Interfaces

Idiomatic Interfaces

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