Prototyping
SYS 214 - Principles of HCI
agenda
Coming up on PHCI:
Tuesday: Dream Deliverable Due
Friday: Scenarios due, incorporate feedback and learning from seeing other scenarios
Next Wednesday: Prototype Workshop!
Nov 10: Prototype 1 Deliverable
Today:
prototyping
[ http://www.computerhistory.org/revolution/input-output/14 ]
what are prototypes?
what are prototypes?
Models that allow us to explore one or more features of the design
Conceptual
Physical
Story
Experience
definition
Prototype
An original type, form, or instance that serves as a model on which later stages are based or judged.
(American Heritage Dictionary Definition)
Type
Form
Model
Iterative process
[ http://www.interaction-venice.com/projects/iuav09-10Lab1/projects/madeleine/process/ ]
prototype
Representation (Model)
Design behavior
How it works
Design engagement
How users will understand
How users will explore
Design feel
Design look
[ http://mondaybeginsonsaturday.com/2012/02/29/paper-prototyping/ ]
experience prototyping
experience prototyping
“
... we define "Experience Prototyping" as a form of prototyping that enables design team members, users, and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes.
– Marion Buchenau, Jane Fulton Suri
”
ideo video
Challenge: Design a new shopping cart in a week
Note the process they are using
Important people in the video
David Kelley
Found of IDEO
Teaches at Stanford
Jane Fulton Suri
Expert in interaction design
Specializes in human insight
Language: "mock up" = "prototype"
ideo video
VIDEO
Please use a browser that supports iframes!
process?
"Messy Process"
Gather data (research)
Generate ideas
Wild ideas
Build on other's ideas
Iterative prototyping
Try it yourself
Take it out to stakeholders for feedback
Why prototype?
Why prototype?
Makes an idea tangible
Communicate behavior and intention
To development teams
To users to get feedback
[ http://hi.baidu.com/swingguy/item/9a53d96c4b35b036ad3e834a ]
value of prototyping
Try out ideas quickly
Feedback with minimal investment
Flexible and movable
Choose materials that allow for changes in the design
FAIL quickly
Allow ideas to be experienced
prototyping: dual focus
Explore and Design Interaction
Get Feedback
Conceptual
------>
Concrete
process
Iterative process
From conceptual to more concrete
Methods
Sketching
Role playing
Videoing
Constructing
Storyboarding
process
screen designs
storyboards
[ http://www.choosenick.com/?action=view&url=experience-prototyping-in-service-design-workshop-helsinki—5th-october-2009 ]
possible materials
Clay
Cardboard
Cereal boxes
Pipe cleaners
Recycling
LEGO
Stick notes
Paper
Markers
Anything
[ http://briodaily.com.au/2009/11/the-power-of-paper-prototyping-website-interfaces/ ]
movable prototypes
know why!
Be able to support your design decisions with:
[ http://www.adobe.com/devnet/fireworks/articles/prototype_air_apps.html ]
next time...
Next week's Wednesday: Prototype Workshop
Nov 10: Prototype 1 Deliverable Due