Prototyping

SYS 214 - Principles of HCI

agenda

Coming up on PHCI:

Today:

prototyping

[ http://www.computerhistory.org/revolution/input-output/14 ]

what are prototypes?

what are prototypes?

Models that allow us to explore one or more features of the design

  • Conceptual
  • Physical
  • Story
  • Experience

definition

Prototype
An original type, form, or instance that serves as a model on which later stages are based or judged.
(American Heritage Dictionary Definition)
  • Type
  • Form
  • Model
  • Iterative process
[ http://www.interaction-venice.com/projects/iuav09-10Lab1/projects/madeleine/process/ ]

prototype

Representation (Model)

  • Design behavior
  • How it works
  • Design engagement
    • How users will understand
    • How users will explore
  • Design feel
  • Design look
[ http://mondaybeginsonsaturday.com/2012/02/29/paper-prototyping/ ]

experience prototyping

experience prototyping

... we define "Experience Prototyping" as a form of prototyping that enables design team members, users, and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes.
– Marion Buchenau, Jane Fulton Suri

ideo video

Challenge: Design a new shopping cart in a week

Note the process they are using

Important people in the video

Language: "mock up" = "prototype"

ideo video

process?

process?

"Messy Process"

Why prototype?

Why prototype?

  • Makes an idea tangible
  • Communicate behavior and intention
    • To development teams
    • To users to get feedback
[ http://hi.baidu.com/swingguy/item/9a53d96c4b35b036ad3e834a ]

value of prototyping

  • Try out ideas quickly
    • Visualize
    • Act it out
  • Feedback with minimal investment
  • Flexible and movable
    • Choose materials that allow for changes in the design
  • FAIL quickly
  • Allow ideas to be experienced

prototyping: dual focus





Explore and Design Interaction Get Feedback
Conceptual ------> Concrete

process

  • Iterative process
  • From conceptual to more concrete
  • Methods
    • Sketching
    • Role playing
    • Videoing
    • Constructing
    • Storyboarding

process

screen designs

storyboards

[ http://www.choosenick.com/?action=view&url=experience-prototyping-in-service-design-workshop-helsinki—5th-october-2009 ]

possible materials

  • Clay
  • Cardboard
  • Cereal boxes
  • Pipe cleaners
  • Recycling
  • LEGO
  • Stick notes
  • Paper
  • Markers
  • Anything
[ http://briodaily.com.au/2009/11/the-power-of-paper-prototyping-website-interfaces/ ]

movable prototypes

know why!

Be able to support your design decisions with:

  • Data
  • Principles
[ http://www.adobe.com/devnet/fireworks/articles/prototype_air_apps.html ]

prototypes


next time...

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