Knowledge in the head and world

SYS 214 - Principles of HCI

agenda

prep for monday





DWMIM Chapters 7, 8, 9

big picture




What are the HCI Principles supposed to help us do?

big picture




What are the HCI Principles supposed to help us do?

Interaction




Gulf of Execution
Gulf of Evaluation

Seven stages of action

  1. Form the goal
  2. Form the intention
  3. Specify the action
  4. Act
  5. Perceive the state
  6. Interpret the state
  7. Evaluate the outcome

Discussion

"Precision, accuracy, and completeness of knowledge are seldom required." (p.55)


How does this chapter coach us on communicating the correct action to end users?

Constraints


What does a constraint do for us?

Physical Constraints

Physical Constraints

Physical Constraints

Cultural constraints and conventions

Cultural constraints and conventions

Cultural constraints and conventions

Discussion




What are some examples of constraints in interface design?

Knowledge in the head/body

Knowledge in the world

Knowledge in the world




knowledge


Property: Learning


Knowledge in the World
Learning not required. Interpretation substitutes for learning. How easy it is to interpret information in the world depends upon how well it exploits natural mappings and constraints.


Knowledge in the Head
Requires learning, which can be considerable. Learning is made easier if there is meaning of structure to the material (or if there is a good mental model).

knowledge


Property: Efficiency of Use


Knowledge in the World
Tends to be slowed up by the need to find and interpret the external information.


Knowledge in the Head
Can be very efficient

knowledge


Property: Efficiency of Use


Knowledge in the World
High


Knowledge in the Head
Low

User

Communicate correct choice of action =

+ + Constraints

Constraints





Constraints limit choices

Constraints

How are constraints used here?

Challenges

What is the challenge here?

Natural mappings



reminders



signal
message

application summary

Interaction review

In groups of two, choose a web site or app that you can access now. (no game apps please)

Exercise: You are an interaction design team. A client has asked you to review their web site.

Be prepared to present your evaluation to the class.

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