Personas and DWMIM 04, 05, 06
SYS 214 - Principles of HCI
Agenda
Research Questions?
Assignment for Wednesday
Personas
DWMIM Ch 4
DWMIM Ch 5
DWMIM Ch 6
Personas
What do we use them for?
Focus the design team
Creating a vision for the future
Understanding the key aspects of the design
Walk through possible scenarios
However, we engage REAL users in feedback and testing!
Personas History
Before 1999
Apple Computer uses personas when designing its user interface
1999
Alan Cooper, a world authority on interaction design, introduces the concept of personas in his book "The Inmates Are Running the Asylum"
Oct 2005
All of "the best twelve website design agencies" chosen by the Fortune 500 companies use personas
Source: http://www.personadesign.net/en/personadesign/history.html
Persona Picture
Pick someone who looks real
Right clothes
Right setting
Not looking directly at the camera (not posing)
Don't pick a real user
Don't pick someone known to the team
See: http://www.ixda.org/node/27571
Personas
Other questions?
DWMIM Chapter 4 (reading)
Need a volunteer to read out loud
DWMIM Chapter 4 (reading)
Need another volunteer to read the next slide
DWMIM Chapter 4 (reading)
discussion
How does eye gaze impact design?
DWMIM chapter 4 principles
Use consistent vocabulary
Use restricted vocabulary
Minimize work (including reading)
Support reading with typeface and background
Design implications
Users may be reading quickly and not attending to all details.
Make it easy for them!!
DWMIM Chapter 5 (Color)
implications for design
Brain is getting two pieces of information
Which message is stronger?
How do you turn off a Windows computer?
Color value
Color value
“
This subdued logo uses a palette of colors with lower Value settings. These colors are good for conservative corporate colors and can be used to create a feeling of richness.
”
Color saturation
Color saturation
“
This example uses low saturation colors. Low saturation, pastel colors are often used with infant clothing and to create pleasant environments. You would not expect a football team jersey, or a military uniform to use pastel colors.
”
DWMIM Chapter 5 Principles
Distinguish colors by saturation, brightness, and hue
Use distinctive colors
Avoid colors that color-blind people cannot distinguish (p.59)
Use color with other cues
Separate strong opponent colors
DWMIM Chapter 6 (Vision) principles
Put messages where users are looking
Mark the error
Use a symbols
Reserve red for errors
Use "Heavy Artillery Sparingly"
Sound
Flash / Wiggle
Pop-up error messages
Exercise
Fix these figures