COS 450 Directed Research Proposal
for Interterm, 2000
Instructor: Dr. Diller
Matt Oquist
11/22/1999
Area of Study
The effects of implementation language choice on code structure, data structures, and project feasibility.
Background
Of all my computer science classes, my favorite has been Introduction to Artificial Intelligence. I thoroughly enjoyed the projects I did for that class. My favorite project was our semester project, an implementation of an artificial game-player for the board game Quoridor. This program was written entirely in Allegro Common LISP, using Allegro's provided GUI tools.*
Reason for Study
During the completion of our Quoridor game-player, our problem solving methodology was profoundly affected by our choice of LISP as the implementation language. I first learned the concepts of programming using the language C++, and I am interested in the differences between implementation of the same problem in LISP, and in C++.
Objectives
1. To port my Allegro LISP Quoridor game-player to either Visual C++ or Borland C++ Builder.Significance of this study
This study will give me a greatly increased understanding of both LISP and C++. It will help me to better understand the advantages and limitations of symbolic and numeric processing. It will develop my skills as an independent worker, and it will contribute to my experience in a way that no other project (to this point) has done.
Expected findings
I expect to find that the C++ implementation of this program will contain more code, but (if time allows comparison) I expect it to use less processing time, as well. I expect to encounter difficulties in porting some parts of a symbolically processed program to a numerically processed language.
Gantt Chart
(Darker shading indicates higher priority/emphasis.)

I will expect to meet with my overseeing professor on a regular basis (possibly Tuesdays and Thursdays) throughout the course of the project.